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Explore how Tencent’s Hunyuan GameCraft turns simple prompts into playable AI-generated video game scenes in real time.
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The Making of an AI-Driven Quake II Microsoft’s journey into AI-generated gaming builds on its acquisition of ZeniMax Media, the parent company of Quake II developer id Software, giving it access to ...
Microsoft first demoed its generative AI gaming technology in February, sharing multiple clips based on Bleeding Edge, a 2020 game made by the Microsoft-owned Ninja Theory studio. The research focused ...
Microsoft switches to Quake 2 While the model for WHAM was trained with significantly more training data from the video game Bleeding Edge, Microsoft switched to Quake 2 for WHAMM and adapted Muse ...
Microsoft explained that WHAMM is an evolution of its “Muse” world models, designed for video games. It builds upon the “World and Human Action Model” (WHAM) and enables real-time video ...
Powered by the Muse World and Human Action Model (WHAM) built by Microsoft Research, this tech demo offers an early look at how generative AI can simulate interactive gameplay.
Microsoft believes generative AI is critical for the future of gaming, for both gamers and developers. Earlier this year the company unveiled a World and Human Action Model (WHAM), dubbed Muse.
Earlier this year, researchers at Microsoft has announced an AI model dedicated for generating game environments called Muse, which can respond to user inputs like a regular game would, albeit with ...
Microsoft has created a playable demo "inspired" by Quake 2 using its new AI tool, but it's practically unplayable. Back in February, Microsoft unveiled its Muse tool that uses generative AI to ...
In February 2025, Microsoft unveiled an AI model called ‘Muse’, which can generate gaming visuals and controller actions as you continue to play the game. Microsoft stated that Muse is a World and ...